Reconstruct a critical event in Dragon Age from the Architect’s point of view.
The exercise here is to revamp and reimagine a significant event from the game, keep the essence of the incident intact but play around with the details using the Architect’s perception. Try to weave such factors as self-justification, rationalization, and even remorse into the story. This prompt seeks to explore the grey areas of morality and redefine the line between hero and villain.
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