Pen a story where a group of friends start a common Ouija Board game that unexpectedly turns dramatic.
The tale would follow the adventures and misadventures of a group of individuals exploring the mystical world of Ouija, but they accidentally summon a violent spirit. This narrative could explore the themes of fear, suspense, and the unknown, while helping writers consider questions like, ‘What could be the consequences of delving into unexplored territories?’ or ‘How would each individual cope under terrifying circumstances?’
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